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Eirama 's husband has gone missing after traveling south to sell wine to the local bandits. She cannot ask the Legion for help, as both she and her husband would be guilty of assisting banditry and then be enslaved. So it is up to you to try and find out what happened to Zenmo. As you explore Freetown , you will encounter Eirama near the Town Hall on the way to the castle.
When you speak with her, she will ask if you have traveled up from the south, and if so, have you seen her husband Zenmo. He has been missing for some time now, and Eirama cannot go to the Legion and ask for help because Zenmo was trading with the bandits who have taken over the Zamohr Mountains area south of the city. Promise her you'll keep an eye for her husband, and she will offer you a small reward in return. From Freetown, head south passing by the fields and the Iron Enclave. Try to keep to the western side of the map to avoid an unneeded detour in the Zamohr Mountains.
You will know you are in the right area when you see a trail leading southwest with a few Bandits standing guard. Follow the path through the valley until you reach a choice of going north or south.
Head north, fighting bandits and avoiding traps, as you make your way to the entrance of Castle Bluerock. MAke sure to heal yourself and your companion before you head inside. After passing through the curtain wall via the gatehouse you will find yourself in the bailey with merlons on either side. Both merlons have plenty of embrasures from which archers can fire at you with relative ease. The area has been set to create a killzone in which invaders, such as yourself, will be forced to face the withering fire of archers in order to advance.
Between, the archers, footmen, and traps you will be hard pressed to make it through without some careful consideration, and appropriate tactics based on your abilities. If using a melee based character, the best option is to run straight through the bailey, over the trap, whilst avoiding the footmen until you have gone through the opposite gate. If using a ranged based character, you can move forward just enough to engage the archers on either side, lure the footmen, and disarm the trap.