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Malifaux is sticking in my head for quite some time now along with few other games, obviously. Malifaux seemed to me as one of most natural choices β it expands rapidly in Warsaw and generally in Poland. Later, I had a break due of my journey across the Asia. And actually I was pretty close to play Malifaux while visiting Jakarta in December , but it was rather busy time for me so whole idea for it failedβ¦. So, the idea of welcome home party was to practice and get used to all rules and schematics of Malifaux gameplay.
The time was to go into it for real! Cool, right? While Infinity player occupied most of the room, in the back there were few tables meant for Malifaux. And at the time I was there β all eight players were paired up.
Four games were already on, and I just need to wait for them to finish and wait for my turn. I do not complain β I was had only one intro game. By watching the gameplay β I want to get in, feel it, and know it better. However, Malifaux might be easy to comprehend, but Masters and their crews have abilities that make it more complex. Dozens of combos, various connections between characters are what Malifaux are famous for.
To learn, to remember and put them in use is hard. So when I was watching Kaeris in action and all her burning actionsβ¦ wellβ¦My first impression β what the hell is going on? Why is it happening? Slow down! Outcasts vs Arcanists. The game I was trying to watch and learnβ¦. Luckily for me, another player has appeared. So after 30 minutes of waiting, I was ready to go.
And second, my opponent, a moment after first turn, declared he has to go in about half an hour. This was my first independent game, when I needed to choose my own crew and decide what to do and where to go!