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I love Winter Fantasy. We have a blast, and sometimes, just sometimes we actually get to play on the same side of the DM screen! This year I went a bit earlier and run a ton of DnD. Ah, winter in beautiful Fort Wayne, Indiana! I was caught in the massive snow storm that keep many a GM, DM, and player at bay. So, no pressure then? It all turned out well though.
I had a blast, my players had a blast, and the adventure turned out to be a good one. From there it was off to check into the hotel, but I screwed up and checked into the wrong hotel. That made for a fun hour. Even more entertaining, I was going to stay at the other hotel the next day, so I had to move my gear over for exactly one night. Good times!
I slept like a baby in my room with four other DMs, and hit the floor early. I got set up and run an awesome adventure. This was even more fun because I was able to actually read the adventure ahead of time. Now I expected this to be completely useless. And, this seminar discussed the basics of DMing. But, honestly, I was pretty impressed.
Then, I was back for more marshaling. All tests are six-sided dice rolls with a Sherlock Die. The regular dice all are successes when you have a value of four or over. The Sherlock die has a 1, 2, and a 3 on it as well as Watson, Sherlock, and Moriarty. Watson adds one success, Moriarty makes all dice with a three or less count against your successes allowing for negative scores, and Sherlock lets you name a number and all those count as successes. Not trained?
Then roll two dice and the Sherlock die. Attacks and Defense work the exact same way. I roll my dodge, and you roll your weapon attack. Weapons all have a set number of dice, so you roll those dice and the Sherlock die and repeat the basics above if you hit a character by beating their dodge roll. For each hit with the weapon, you reduce the condition of your target with wounds.